GAMIFICATION E GAME DESIGN

Course objectives

General objectives: The course aims at training, both at the theoretical-methodological and technical-practical levels, the professional figures destined to operate in the field of design of games, videogames, digital simulations and gamification applications. The course includes the fundamentals of the methodologies and tools used for game and gamification design and for the design of the models that underpin videogames and simulations. At the end of the course the student will have acquired knowledge about the reference scenario, both endogenous (the game itself) and exogenous (the recipients, the market, the production and target technologies) as well as the techniques for drawing up game design documents, project management applied to the video game industry and methods of conducting and analyzing playtests. Specific objectives: The course deals specifically with the constituent elements of a game, simulation and application of gamification and in particular the mechanics, the setting and the supports. It analyzes videogames and more generally all games (games) and gamification solutions intended as the possible applications of elements (mechanical and dynamic) of games and simulations for practical purposes in social and business (for training, training, assessment, communication, marketing, process governance, prediction, etc.). Judgment skills: Students will develop the analytical skills necessary to identify, evaluate and design different types of game / simulation (and gamification solutions) through the most suitable mechanics to achieve the desired gameplay. The acquired design skills will allow to evaluate also different options related to the type of product, the prototyping and testing process as well as the most suitable development environments. Communication skills: Students will learn to share and represent their projects both to potential clients and to the different professional figures involved in the design, design and development teams. Ability of learning : The course will allow student to master the analysis and design tools as well as the techniques related to the different domains considered including both the formal (logical and mathematical) that subtend the mechanical component (models) of games and simulations as those related to the evocative component (setting) and those related to the technological component of the product (software components and multimedia resources depending on the destination platforms).

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DAMIANO DISTANTE Lecturers' profile

Program - Frequency - Exams

Course program
The course is organized into three parts: - the first part provides theoretical knowledge of "play culture" and "game and simulation modeling"; - the second addresses practical aspects of design and the tools used in the industry; - the third analyzes production cycles, prototyping and development technologies, platforms and target markets, as well as the technical aspects typically associated with the development of games, digital simulations, and gamification applications/programs. The course includes the following subject areas: - Objectives and methods of gamification - Critical analysis and history of games - Game types and systems - Game structure, systems, and models - Game mechanics design - Environment/world design - Study of narrative structures - Technical knowledge: platforms and programming languages; management of multimedia components - The game industry: human resources and production tools - Value chain analysis: from design to market - Planning and control tools; methods for conducting playtests
Prerequisites
The course has no entry requirements.
Frequency
The course is conducted asynchronously, through video lessons and teaching materials available on the UnitelmaSapienza e-learning platform. Additionally, online seminars (webinars) are scheduled, participation in which is not mandatory but strongly recommended.
Exam mode
The final assessment consists of a written exam (questionnaire) and an oral exam. During the oral exam, students who wish to may also present a project assignment (a simplified game or gamification design document), after having agreed in advance on its objectives and content directly with the instructor.
Lesson mode
The course is conducted asynchronously, through video lessons and teaching materials available on the UnitelmaSapienza e-learning platform. Additionally, online seminars (webinars) are scheduled, participation in which is not mandatory but strongly recommended.
  • Lesson code1047674
  • Academic year2025/2026
  • CourseComputer Science
  • CurriculumSingle curriculum
  • Year3rd year
  • Semester2nd semester
  • SSDINF/01
  • CFU6